Resume

Michael Barrus - Level Designer

Skills

  • Level Editors: Unreal Ed, TGE, TGEA, Far Cry 2
  • Scripting: Unreal Script, TGE Script, TGEA Script
  • Team/Pipeline Skills: Development/Placeholder assets (Adobe Photoshop, 3D Studio Max), Scrum, Task Lists

Level Design Skills

  • - BSP block-out and detail geometry                                                                            - Level and game-flow planning
  • - Texture placement                                                                                                         - Gameplay/trigger systems
  • - Detail mesh and decal placement                                                                               - Enemy placement and pathing
  • - Terrain manipulation and texturing                                                                               - Visual and design documentation
  • - Lighting                                                                                                                           - Concept and design documentation
  • - 2D Concept Mapping                                                                                                    - Quest design

Game Development Experience

  • Distress - Unreal Tournament 2004 Multi-Player Team Project
  • Level Design/Scripting                        Duration: 24 Weeks
  • - Created BSP block-out, textures and first pass population of introductory area
  • - Created art task lists
  • - Tested and interviewed participants and analyzed the gathered data
  • - Created all design documentation and 2D maps
  • - Blocked out all geometry and placed models
  • - Scripted all sequences
  • - Created AI paths
  • - Placed player spawns
  • Pinnacle - Unreal Tournament 2004 Multi-Player Solo Project
  • Level Design/Scripting                       Duration: 11 Weeks
  • - Created BSP block-out, textures and first pass population of introductory area
  • - Created art task lists
  • - Tested and interviewed participants and analyzed the gathered data
  • - Created all design documentation and 2D maps
  • - Blocked out all geometry and placed models
  • - Placed player spawns
  • - Lighting
  • Crossroads – Far Cry 2 Multi-Player Solo Project
  • Level Design/Scripting                       Duration: 4 Weeks
  • -Created all design documentation and 2D maps
  • -Created an art lists
  • -Blocked out play area and first pass population of introductory area
  • -Placed models
  • -Placed player spawns and game objectives
  • Manifest – TGE Single-Player Team Project
  • Level Design/Scripting                        Duration: 12 weeks
  • -Created design documentation
  • -Designed scripted events
  • -Block out all geometry and placed models
  • -Exported models
  • -Placed scripted events
  • -Lighting
  • Random AI and Paths – TGE Single-Player Solo Project
  • Level Design/Scripting                        Duration: 5 weeks
  • -Created all design documentation and 2D maps
  • -Blocked out play area and first pass population of introductory area
  • -Placed models
  • -Scripted event
  • -Created AI paths

Education History

  • 2004 - 06                                           Unversity of North Dakota
  • Located in Grand Forks ND
  • 2009                                            Bachelors of Science - Game Design and Development
  • Brown College -  Mendota Heights MN

 

 

  •