Resume
Michael Barrus - Level Designer
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(701) 730 0236
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4540 Snelling Ave Apt #103
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Minneapolis MN, 55406
Skills
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Level Editors: Unreal Ed, TGE, TGEA, Far Cry 2
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Scripting: Unreal Script, TGE Script, TGEA Script
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Team/Pipeline Skills: Development/Placeholder assets (Adobe Photoshop, 3D Studio Max), Scrum, Task Lists
Level Design Skills
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- BSP block-out and detail geometry - Level and game-flow planning
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- Texture placement - Gameplay/trigger systems
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- Detail mesh and decal placement - Enemy placement and pathing
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- Terrain manipulation and texturing - Visual and design documentation
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- Lighting - Concept and design documentation
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- 2D Concept Mapping - Quest design
Game Development Experience
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Distress - Unreal Tournament 2004 Multi-Player Team Project
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Level Design/Scripting Duration: 24 Weeks
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- Created BSP block-out, textures and first pass population of introductory area
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- Created art task lists
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- Tested and interviewed participants and analyzed the gathered data
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- Created all design documentation and 2D maps
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- Blocked out all geometry and placed models
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- Scripted all sequences
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- Created AI paths
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- Placed player spawns
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Pinnacle - Unreal Tournament 2004 Multi-Player Solo Project
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Level Design/Scripting Duration: 11 Weeks
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- Created BSP block-out, textures and first pass population of introductory area
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- Created art task lists
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- Tested and interviewed participants and analyzed the gathered data
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- Created all design documentation and 2D maps
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- Blocked out all geometry and placed models
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- Placed player spawns
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- Lighting
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Crossroads – Far Cry 2 Multi-Player Solo Project
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Level Design/Scripting Duration: 4 Weeks
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-Created all design documentation and 2D maps
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-Created an art lists
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-Blocked out play area and first pass population of introductory area
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-Placed models
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-Placed player spawns and game objectives
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Manifest – TGE Single-Player Team Project
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Level Design/Scripting Duration: 12 weeks
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-Created design documentation
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-Designed scripted events
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-Block out all geometry and placed models
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-Exported models
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-Placed scripted events
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-Lighting
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Random AI and Paths – TGE Single-Player Solo Project
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Level Design/Scripting Duration: 5 weeks
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-Created all design documentation and 2D maps
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-Blocked out play area and first pass population of introductory area
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-Placed models
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-Scripted event
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-Created AI paths
Education History
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2004 - 06 Unversity of North Dakota
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Located in Grand Forks ND
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2009 Bachelors of Science - Game Design and Development
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Brown College - Mendota Heights MN